Sweet Dreams
Step inside the surreal world of a fading fast-food empire in this interactive adventure that mixes cinema and animation
Whether you’re the ultimate foodie, a cinema buff or just someone who loves an unforgettable experience, Sweet Dreams is set to be the surreal snack you can’t get enough of this summer.
Sweet Dreams is a brand-new immersive adventure that invites you to step into the world of the Real Good Chicken Company. Brought to you by award-winning artist collective Marshmallow Laser Feast, it mixes animation, cinema and interaction.
Enter the Real Good Chicken Company’s headquarters and let has-been mascot Chicky Ricky take you under his wing. With the fast-food empire on the brink of collapse, join Chicky Ricky on his quest to understand what people really want in this weird and wonderful journey into the food chain.
Become a worker in a cartoonish factory, a test subject in a department researching human appetite and a whole lot more as you journey through six different rooms charting the company’s glory days to their downfall.
Voiced by actor and comedian Munya Chawawa, Chicky Ricky is joined by a glut of other characters – including shelved mascot Penny Peckish (voiced by comedian and impressionist Morgana Robinson) and The Boss (voiced by comedian Reggie Watts).
This multi-sensory experience takes over Aviva Studios for Summer 2024 and is cooked up in collaboration with award-winning writer and former chef Simon Wroe, with art direction by French artist mcbess.
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Sweet Dreams ON TOUR
Our review on Sweet Dreams
Sweet Dreams - Aviva Studios, Manchester - Tuesday 16th July 2024 by Heather Darbyshire
Our Rating
I went into Sweet Dreams, by Marshmallow Laser Feast and Factory International, knowing little to nothing about what I was walking into. From previous research I knew it was an immersive experience, based on expanding my food palette in order to ‘understand what people really want in this weird and wonderful journey into the food chain.’ Safe to say I was fairly nervous walking into this experience. Thankfully, I didn’t seem to be the only one, as like me, many walked in apprehensive and unsure of what to expect.
On entering the experience, we were greeted with walls of information helping to give context before entering the fantasy world. To my knowledge, we were joined by the Real Good Chicken mascot, Chicky Ricky. He has promoted Real Good Chicken for so long that when it comes time to rebrand, as the business is slowing going bust, he realises that he doesn’t know what his true ambition is in life “What Does he want? What does he dream of?” Over the course of the experience, you follow Chicky Ricky’s journey of discovery attempting to uncover the truth and political message about food marketing and how marketing actually affects what and how you eat more than the food itself “Huge companies shape what we eat and why we want to eat it, toying with our desires through advertising. If we were to strip this all away, would we discover what we really want?”
Immediately on entering you were taken away by the visual effect and set design, the use of a cartoon style combines with adorable characters and bright colours. They were breath taking! Throughout the first room you meet the Main character Chicky Rick (Voiced by Munya Chawawa). He introduces you to the history of Real Good Chicken, and his colleagues Penny Peckish, an outdated mascot made of plastic straws (Voiced by Morgana Robinson) and The Boss, the controlling mastermind of Real Good Chicken (Voiced by Reggie Watts). Next you are led into the interactive part of the experience. On entrance you are given a high vis jacket, told that you are now a worker in the Real Good Chicken factory, and must now choose a station and stand in front of it. During this task you work as a team to help the factory keep running by having to press the buttons in front of you, matching up to a machine on the screen. This room was great, as not only did you get to have a part in forming this company, but you simultaneously learn about the corrupt workforce and how Chicky Ricky was running out of time. Afterwards you are led into a beautiful room with resemblance of a church. There was huge colourful stained glass in the wall right above the coffin encasing Chicky Ricky’s body (don’t worry he’s still alive!). The light shined perfectly through it to create the perfect array of colours, that was both eye-catching and seamlessly blended into the surroundings. It was this room in which we were introduced to Chicky Ricky’s internal crisis in which we as a viewer saw how truly frightened, he was to be rebranded.
Then, we entered into the research room. The unique staging of utilizing beanbags as chairs was intriguing, but the amount of graphics fed to you were overwhelming. In here, we were forced to question your morals surrounding eating meat and how much you really knew about the food you were eating. This room was my favourite, by far, as from my perspective it managed to balance sound and visuals so that, yes you were overwhelmed, but still understood the moral message they were attempting to convey. Next you enter into what I would call as ‘The Zen Room’. Firstly, they asked you to sit down and close your eyes before they seemingly begin to hypnotise us? We were surrounded in smoke and a huge white screen containing Chicky Ricky, mirroring the fear and doubt on many of our faces. I have to tell you it was around this point where I began to lose track of the story and what was happening, but from deduction I believe Chicky Ricky wad finally let go from his job as a mascot and set free to be a normal chicken. Finally, we ended on a room with a chicken trough and Chicky Ricky as a free chicken, yet still wanting the processed food from Real Good Chicken.
Whilst the story may have been lost on me in some points, I have to give credit to Marshmallow Laser Feast and Factory International for the incredible visuals. Each room was more beautiful than the previous one! The bold colours in the funeral room perfectly contrasted the strobing lights that would appear in the research room, yet each one managed to flawlessly complement the message it was conveying. Furthermore, Simon Wroe’s dark humour scattered throughout Sweet Dreams was hilarious! Every time, it was so unexpected, leaving you never to know whether you were about to burst out in laughter or freeze in fear. Even though, I couldn’t help but laugh at the Wroe’s humour, it seemed to me like many others were hesitant too. I think in order to combat this problem, the guide may have been better used in order to make the viewer safer and more comfortable in the space. In my opinion, this would have made Sweet Dreams much more enjoyable as the audience would be able to relax and truly take in the story of the experience. Not only would this change relax the audience, but it may also make the message clearer as in the haze of confusion, I felt the political message lost its purpose. However, throughout the experience it was very immersive and the goal of managing to mix film theatre and gaming was definitely achieved. They hit the nail on the head. Although Sweet Dreams wasn’t exactly my cup of tea, I definitely had a great time exploring the story of Chicky Ricky and Real Good Chicken. If you have a spare hour of your time over summer then going to the Sweet Dreams experience may be worth the while, so you can find out for yourself your own interpretation of this fascinating experience.
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